Praxion-7 is a persistent multiplayer sandbox of trade, salvage and piracy. You dock at islands, fit your hull module by module, and run cargo through water other players patrol. Sink, and your hold spills into the sea for whoever reaches the wreck first.
One world and one economy. Another player cut the scrap in your hold out of a dead hull, and another player wants it.
Modules take real space on a polyomino grid, and each one fits a specific mount: interior, hull perimeter, rear thruster, weapon hardpoint. Waste squares and you undock with less gun than the hull could carry.
Buy low at one island and sell high at the next. Refine salvage into materials, queue production runs, put research into better plating. Other captains work the same order books, so the spread you planned around can be gone by the time you arrive.
Fire modules from hotkeys 1 to 9 in real time. Damage eats shields first, then armor, then hull. Press V and the radar fills the screen as a chart you keep fighting from. Armor and hull stay broken until you pay a dock to mend them, so a fight you win still costs you.
Hulls run six roles across three tiers, from light strikers to freighters, and each loadout trades something away. Keep a hangar of ships at an island and switch between them: one stripped for a cargo run, one plated up for a fight.
Four powers work this archipelago, and the one that fishes you out of the sea decides where you start, what you owe, and what you sail. Eighteen hulls apiece, each yard building to its own idea of what a ship is for.
Salvage haulers and ledgers. Kharum yards build overbuilt, ugly, deafening hulls shaped to claw through this world's gravity, and the Directorate prices everything on the deck, including you.
Centuries of measuring this ocean, and something new in the readings that nothing in the archive explains. Synod hulls are slender and spare, they sit quiet in the water, and they waste nothing.
Craft grown as much as built, with living tissue laid through the frame: hulls that tighten under strain and seal their own small cuts. Their ships already sail. Starting as one of them does not yet.
Drones do the lifting and the logging, and every fitting is labeled. They came chasing a repeating pattern in the old survey data and have hunted its source ever since. Playable later.
Read up before you undock. Every hull you can sail and the rules that decide who keeps the cargo, taken from the reference that ships inside the client.
Registration is open. Request access on Steam to sail in the first round, then join the Discord, where we post builds and argue about balance.