In development · Wishlist on Steam · JOIN PLAYTEST

Haul the cargo, or take someone else's.

Praxion-7 is a persistent multiplayer sandbox of trade, salvage and piracy. You dock at islands, fit your hull module by module, and run cargo through water other players patrol. Sink, and your hold spills into the sea for whoever reaches the wreck first.

Genre
Sandbox MMO · Trade & Piracy
Platforms
PC · Mobile
Studio
Virtual Dimensions

Out on the water

One world and one economy. Another player cut the scrap in your hold out of a dead hull, and another player wants it.

01

Fit your hull

Modules take real space on a polyomino grid, and each one fits a specific mount: interior, hull perimeter, rear thruster, weapon hardpoint. Waste squares and you undock with less gun than the hull could carry.

02

Work the market

Buy low at one island and sell high at the next. Reprocess salvage into refined stock, queue production runs, put research into better plating. Other captains work the same order books, so the spread you planned around can be gone by the time you arrive.

03

Engage, or run

Fire modules from hotkeys 1 to 9 in real time. Damage eats shields first, then armor, then hull. Armor and hull stay broken until you pay a dock to mend them, so a fight you win still costs you.

04

Refit for the job

Hulls run six roles across three tiers, from light strikers to freighters, and each loadout trades something away. Strip the ship for a cargo run, plate it up for a fight, and refit at the shipyard before you undock.

Ship loadout screen with polyomino module grid
Fit modules onto the hull grid. Every square you leave empty is a module you did not bring.
Overworld map with islands and routes
Plot a route between islands, then let the navigator sail it and dock you at the far end.
Docking at an island
Dock to trade, refit, and build. The moment you undock, you are cargo to somebody.
Spectrum sweep exploration interface
Sweep the spectrum for hidden beacons, then breach what answers.
Field reference

Explore the Codex

Read up before you undock. Every hull you can sail and the rules that decide who keeps the cargo, taken from the reference that ships inside the client.

Open the Codex

Join the first playtest.

Registration is open. Request access on Steam to sail in the first round, then join the Discord, where we post builds and argue about balance.